An initiative in the field of artificial intelligence promoted and led by the digital innovation lab SokoTech and the university research center IDEAI-UPC, which is aimed primarily at women who are studying or have recently graduated from a STEAM degree.

This project seeks to create a platform that focuses on the professional practice of IA, both academic and business, especially in industries such as health, wellness and those which attempt to improve quality of life for individuals and communities, fostering quality of employment for women.

At the beginning of 2014, SokoTech gathered a dynamic group of representatives of progresive schools in the city and surroundings of Barcelona to contribute to introducing STEAM in all our schools, at a time when the need of pedagogical transformation was felt as an urgent goal.

These ideas gave birth to an initiative that has already gathered for seven consecutive years, in Barcelona, some of the most innovative, successful and evaluated projects in the field of research, methodology and in particular, the practice of how STEAM is applied, in particular, in Europe and the United States.

STEAMConf is based on conversations and workshops with experiences full of practical and exciting ideas embracing the integral vision that favors STE(A)M learning. The programme is designed to explore new or different learning forms, help guide thinking and action in the generation of STE(A)M learning environments.

Maker Faire is the greatest event of digital creativity and invention concerned to tackle and solve the great challenges people are facing in a progressively complex society. SokoTech organizes two of its annual appointments: one time in Barcelona, the other in Girona.

Gathers hundreds of engineers, artists, designers, hackers, craftsmen, programmers, scientists, “garage inventors” or just curious people of any age, education or background, loving to create and ready to enjoy the emotion of «Making».

Local and international Makers are enthusiastic to share their knowledge, creativity and their brightest projects through exhibitions, creative technologies workshops, conversations and interactive demos, targeted at all ages.

The first Maker Faire was born in 2006 in San Francisco. Today, hundreds of trade fairs are organized around the world, with more than 2,000,000 participants. The global network with thousands of Makers Spaces, Fablabs, FabSchools and a huge number of Maker initiatives around the world speak of their impact and scope.

The MESH (M akers E ducation S ocial H ack) program is a SokoTech initiative aimed at trainers who work with young people in programs for social inclusion. Its objective is to launch a scalable experience for libraries, community centers, civic centers, schools and other public or private facilities. It consists of an online and universal access training program based on the Maker philosophy and open source ethical tools. From digital manufacturing and rapid prototyping, it seeks to generate emancipatory learning environments for young people. Each of the knowledge capsules made for the project has been developed by leaders in Maker education and social inclusion.

Through these, each trainer learns and is capable of awakening interests, passions and strengths in young people, putting at their disposal the latest technologies, knowledge and skills to allow them to carry out a project of interest to them and their community.

MESH begins as a pilot program in collaboration with the Pare Manel Foundation in the Verdum and Nou Barris neighborhoods (Barcelona) and the support of the Barcelona City Council.

Projects for the general public from 16 years old, to enter the maker culture and become designers  from the start of the process. Actual projects are solved, prototyped with digital manufacturing machines such as the laser cutter, the 3D printer, or the vinyl plotter.

Students learn to use 2D and 3D software to materialize our ideas.

The project is an initiative of Libraries of Barcelona and Barcelona Activa within the framework of the Antenas Cibernàrium, coordinated by Soko Tech in collaboration with the Ateneu de Fabricació of the Parc Tecnològic.

Scratch training session at the Green FabLab in Valldaura with the families that win the Scratch Challenge 2019, focused on the development of computational thinking for children and children from 9 to 14 years old, with the aim of promoting digital skills, creative thinking and collaborative work between young people. Scratch, created by the MIT Media Lab, is a visual programming environment that allows creating and sharing between other people in the world.

DSIPLAY is a new series of digital social innovation experiences that aims to show the general public the most outstanding Barcelona projects being implemented in this field. The cycle offers a series of experiences open to everyone to find out what digital social innovation is all about.

Likewise, the cycle seeks to promote synergies between urban actors and citizens in order to generate mutual learning in areas such as technological entrepreneurship, participation, the maker world, the collaborative and circular economy or the use of data.

Cycle of experiences around digital social innovation, co-created with Barcelona Activa, SokoTech, Fab Lab Barcelona, Smart City Week, Innoba, Ateneu de Fabrication de Les Corts, Hangar, Nau Bostik, Colectic, ElISAVA, Barcelona Tech City, Dimmons, Decidim, Bit Foundation, Maker Faire Barcelona.


With culture, we transform education to transform the world.

Annual programming week at the MWC, addressed to the general public who, with the technology thread, brings together scientists, technologists, sportsmen and professional training students. It also includes workshops specific to unemployed/attached people, designed to show how technology can offer job opportunities. The central act is essentially aimed at young people, a collective essential for social and economic transformation..