STEAMConf & MakerFaire
STEAM is a learning experience that approaches knowledge from the interaction between
Science, Technology, Arts, Engineering and Mathematics in coincidence with the complexity of the real world. It flees from the fragmented view of traditional education by subjects, to promote the development of transversal skills and abilities to tune into an uncertain world in constant change, pushed by the advancement of technology.
STEAM skills seek to train children and young people to solve problems in the face of any challenge, with an approach that uses creativity, teamwork and trial-error solutions, encouraging them to take risks without fear, and learn from their mistakes.